So, to make a sort of drawn battle of the matter, it was settled that Heinel should be put into an open boat, that lay on the sea-shore hard by; that the father should push him off with his own hand, and that he should thus be set adrift, and left to the bad or good luck of wind and weather. Then he took leave of his father, and set himself in the boat, but before it got far off a wave struck it, and it fell with one side low in the water, so the merchant thought that poor Heinel was lost, and went home very sorrowful, while the dwarf went his way, thinking that at any rate he had had his revenge.
The boat, however, did not sink, for the good fairy took care of her friend, and soon raised the boat up again, and it went safely on. The young man sat safe within, till at length it ran ashore upon an unknown land. As he jumped upon the shore he saw before him a beautiful castle but empty and dreary within, for it was enchanted. 'Here,' said he to himself, 'must I find the prize the good fairy told me of.' So he once more searched the whole palace through, till at last he found a white snake, lying coiled up on a cushion in one of the chambers.
Now the white snake was an enchanted princess; and she was very glad to see him, and said, 'Are you at last come to set me free? Twelve long years have I waited here for the fairy to bring you hither as she promised, for you alone can save me. This night twelve men will come: their faces will be black, and they will be dressed in chain armour. They will ask what you do here, but give no answer; and let them do what they will-beat, whip, pinch, prick, or torment you-bear all; only speak not